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Published on November 8th, 2012 | by Celina

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Wig­gles 3D: Hol­i­day Games For All Ages

Not ev­ery ‘board’ game has a board. Some of the best, in fact, are card games- or dice ones. And plen­ty of them are aimed at adults, but to­day’s set is for kids and fam­i­lies. Which means that if you’re look­ing for some­thing for your boy or girl, or even your next fam­i­ly-friend­ly par­ty, we’ve got some op­tions for you to con­sid­er.

Sev­er­al of these ti­tles, all from Wig­gles 3D, are ac­tu­al­ly new twists on old clas­sics. And there is noth­ing wrong with that- kids may frown at tra­di­tion­al pack­ag­ing or styles but perk up at bright col­ors and new themes. So let’s start with one of them! The first is a take on domi­nos, called Ran­domo­ni­um, that is the best par­ty game on this list- aimed at ages 10+, it re­quires some vo­cab­u­lary. It’s cute and clever, if pret­ty ran­dom- each play­er lays down tiles con­nect­ing var­i­ous words, com­pet­ing against a twen­ty sec­ond timer. Con­nect words- like quick and ba­by, qui­et and gnome- in a fast-paced game that is a bit sil­ly but not quite suit­able for old­er teens, since the words and game­play are pret­ty ba­sic .

The weak­est of the set was Army Vs. Aliens. This one gave us trou­ble from start to fin­ish, with mis­print­ed rules (up­date: we re­ceived an ear­ly ver­sion; they’ve been cor­rect­ed in the edi­tion on shelves and in stores) and un­clear in­struc­tions. It’s a sim­ple dice game, with a nice pack­ag­ing and quirky art. But the stick­ers on the dice peel quick­ly, and there isn’t a whole lot of strat­e­gy to the game. It goes fast, if you can fig­ure out just which units can kill which ones, but seems to reg­u­lar­ly end in a sort of stale­mate that means even a win­ning play­er can lose with sev­er­al rounds pass­ing with no at­tacks. We’d sug­gest giv­ing this one a miss.

Space Check­ers, by con­trast, is prob­a­bly the strongest game. It takes a bit longer to play and set­up, and is best with four play­ers. But if you can get a game go­ing with some bal­anced op­po­nents, it’s a fun bal­ance of luck and strate­gic ‘cos­mic chal­lenge’. There are weird warps, and wild ar­eas, and each play­er starts with twelve cute space ships. The first to cap­ture ten oth­ers wins. It’s a lit­tle com­pli­cat­ed, and we felt like the units could have been a lit­tle more de­tailed or fun some­how, but the game it­self is pret­ty unique and wor­thy of check­ing out. 6+, and good for a fam­i­ly where you can try a cou­ple of rounds to get the hang of it.

Fi­nal­ly, one that is aimed straight for the wee ones, ages three and up. Fin­ger­tips is kind of like turn­ing fin­ger­pup­pets in­to a game, with match­ing cards and cute an­i­mals. We didn’t get much of a chance to play with the eas­i­ly dis­tract­ed youth, and it’s not ex­act­ly ed­u­ca­tion­al, but it’s sim­ple and kind of adorable.

All four games are avail­able now, on­line and in stores, for $10-$20.

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About the Author

Celina Kelly is passionate about New York, scarves, and puppies. She also loves writing about herself in the third-person. She graduated from Barnard College having double majored in English & German Literature. While a student, she worked with The New Yorker as part of the editorial department for ‘Goings On About Town’. Since she was not busy enough, she added a concentration of creative writing, completing her thesis project in the form of a yet-unpublished novel under the guidance of a bestselling author. Celina operates a retail store on the Upper West Side, where she spends most of her time. She enjoys being able to design, order and merchandise a new collection twice a year with the help of a talented staff of minions. She is also currently pursuing a certificate in Millinery at the Fashion Institute of Technology. If you ask her nicely, she might make you a hat!



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